Conduit is a digital game that strips down the experience of play to a basic, haptic level. It is concerned with isolating a specific aspect of digital games, namely tactile feedback, that is usually a mere reinforcement of visuals and/or audio output. It does this by restricting gameplay to finger vibrations and presses and the expressions of the players.
Conduit’s gameplay is, in effect, hidden to those who are not experiencing the haptic vibrations of the game, unless they are closely watching the reactions of participants. The lack of visual and auditory output, usually facilitated through external multimedia devices, reinforces the focus on the bodily expression of the players.
- PULSE Art and Technology Festival, Jepson Center for the Arts, Savannah, GA, January 2014
- Extending Play Conference, Rutgers University, New Brunswick, NJ, April 2013
An installation game by Andrew Hieronymi and Erin McNeil
Conduit was made possible by generous support from The School of Visual Arts at Penn State University