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WALKING IN PATTERNS
2016-17
Installation Game


view documentation



WALKING IN PATTERNS  is a collaborative interdisciplinary project among Penn State faculty Jonas Rubenson (Biomechanics), Joseph Cusumano (Engineering Science and Mechanics) and myself. 

In WALKING IN PATTERNS, two participants attempt to optimize their walking on treadmills by watching their silhouetted movement projected on the gallery wall.

They duck to avoid their silhouette colliding with a virtual waving ceiling generated by the other participant’s height fluctuation while at the same time weaving colored lines and triggering sonic patterns.

This project, inspired by basic game theory, explores the tension between collaboration and cooperation, yet yields awareness of various ways to control walk patterns by enabling a natural gait, or by creating a constrained condition such as crouching. 


EXHIBITION HISTORY:

- “Faculty Group Show”, HUB Robeson Gallery, Penn State University, University Park, PA, September 29 – Nov 17, 2017

- “Faculty Group Show”, "Big, Wet and Potentially Dangerous", Zoller Art Gallery, Penn State University, University Park, PA, October 17 - November 2, 2016

CREDITS:

CONCEPT
Andrew Hieronymi, Jonas Rubenson, Joseph Cusumano

GAME DESIGN & PROGRAMMING
Andrew Hieronymi

TREADMILL CUSTOMIZATION
Randall McCullough

SOUND DESIGN (2017) 
Brady Emeigh

DOCUMENTATION (2017)
Yueyi Zhu, Andrew Hieronymi

DOCUMENTATION (2016)
Cynthia White, Andrew Hieronymi

PARTICIPANTS (2017)
Adam Kling, Alexander Larkin, Yujin Oh, Zexi Zhang

PARTICIPANTS (2016)
Kirsty McDonald, Alex Dubnansky

THANKS TO:
Sarah Kipp
Kirsty McDonald
Matthew Olson

Made with OpenFrameworksBox2DOpenCV and Arduino